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Elektron-Users Elektron Forum Sandbox Beat Repeat (1 viewing)
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TOPIC: Beat Repeat
#141029
Beat Repeat 12 Years, 12 Months ago
OK so I was letting the wife have a go on the OT (it was actually very funny). I asked her what she'd like me to make the OT do so she could play with it and she said 'make it do like a beat repeating effect' so I used the Delay Freeze trick (DTIM set to repeat time, Feedback 127, Sync on, Hold on etc.)

I set the DTIM to 32 for her to play with and it was working but then she said can I change the repeat speed so I though I'd set 3 Scenes to DTIM=32, DTIM=16 and DTIM=8 to give gradually faster repeats.

Problem was it didn't quite work. Any suggestions?
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#141031
Re:Beat Repeat 12 Years, 12 Months ago
ehh, should work?? I use this a lot! u sure u set the send to 0 on other scenes? copy n paste scene works really well in these cases!

also setting it to un-even numbers makes it so nice!
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#141034
Re:Beat Repeat 12 Years, 12 Months ago
Hmmm odd, i was sure it would work.

I definitely am scene-locking the send to 0 on all three scenes. Then I've got the xfader set to send 1 when in the left position (so fader left for normal loop, fader right for beat repeat then Scene B+T1/2/3 to change the repeat speed).

It works but if you've got the fader to the right, you can't change the repeat speed (by changing Scene B ) or it all goes wrong.
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#141138
Re:Beat Repeat 12 Years, 12 Months ago
Anyone?

I had another go where I setup 4 Scenes

1 = delay send = 1 (i.e. normal playback)
2 = delay send = 0 (i.e. repeating), DTIM = 32
3 = delay send = 0, DTIM = 16
4 = delay send = 0, DTIM = 8

I can then swap Scenes to trigger the different repeat speeds.

Problem is, you can't go from, say, Scene 2 to 3 to 4 to gradually speed up the repeat. You have to go from 2 back to 1 (i.e. repeat off) and then you can go from 1 (off) to 3 (repeat, faster speed) etc.

Nearly but not quite right yet
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#141226
Game & Watch
Posts: 2845
0
Re:Beat Repeat 12 Years, 12 Months ago
The reason you can't swap scenes and have the delay change speed, is that when you activate the scene to engage the lock, it samples a portion of the audio at that beat division I think. So you have to have a section where lock is disengaged before changing to the next beat division, so that the delay can capture at the new rate.

A possible workaround might be to use a thru track, so you could have say scene a on the source track, scene b on the thru track, scene c on the source and so on. Just a theory though have not tried this.
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#141232
Re:Beat Repeat 12 Years, 12 Months ago
Thanks daren, that's what I figured initially but I wondered if I was missing something else.

I guess it would be much simpler to just slice the beat and then lock the RTIM. It's a shame that you can't set the resolution of the cross fader because it would be cool to be able to set the resolution to a multiple of, say, 8 and then you could just modify the RTRG speed with the cross-fader.

Either that or run the cross-fader output through a LFO before it's sent to RTIM. Then you could use the LFO designer to create a stepped shape (0,8,16,32 etc) and use the output of that to control the repeat speed.
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#150410
King Koopa
Posts: 242
Re:Beat Repeat 12 Years, 9 Months ago
just testet here and it is working fine, make sure to have send=0 on every scene, feedback long enough so the next scene has sth to "sample".

I did only a variation of the "time" and could jump from long to short back to long .... only with switching the scenes.
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#150411
King Koopa
Posts: 242
Re:Beat Repeat 12 Years, 9 Months ago
BTW if you want to go shorter in steps of 1/2 you can freeze with one scene only and then hold functun+adjust "time" it will go straight like 48/24/12/6/3/1 and alike
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