Hi there,
I used to make (long) evolving textures when I was making my live performances with the computer.
Since I'm on MnM + MD, I still didn't experiment long evolving soundscapes.
I'd like to know some of your tips around that.
I'm using long D & R envelopes + 64 steps pattern, sometimes adding a bit of reverb consuming 1 track but it is ok.
I'm also using more than one track sometimes too to make thick sounds on stage (not multi trig mode but "on demand" multiple tracks sounds in one pattern for instance)
I'm also using long LFO slightly modifying stuff
and you? I'm very interested by your options & leads